TouchDesigner - 3D Tube Trails Custom MAT Tutorial - Atagen

demonstrates GPU particle systems rendered as 3D tube trails in TouchDesigner, using TOPs to calculate position and a SOP custom MAT to render the tubes. recommended you have at least a basic-intermediate understanding of TouchDesigner and GLSL first, but can probably be stepped through if you’re very careful. apologies for the aggressive gating on the mic, hopefully there isn’t too much context lost. more detail can be found on the interpolation method here:
Back to Top