This tabletop card game uses social deduction and hidden roles creating an atmosphere of tentative trust and unsuspected betrayal. The towns’ days are mostly sweet, sometimes bland, but never spicy. Some would like to see that pattern changed but must assume a sweet exterior to fool the townspeople and gain their vote for office.
Players are assigned a secret political party of sweet or spicy and must work to differentiate their allies from their opponents. Using Lobby Cards, players will help, hinder, support, and discount their fellow candidates.
As the game progresses, players will periodically vote for their top candidate. Questionable behavior will impact voting, and your loyal supporter in round 1 may become your enemy in round 3. Will Sweet sweep the competition or will Spicy play dicey?