Blender 2 8 Creating Alphas From Meshes or Objects

Don’t we all like time-saving techniques when it comes to 3D modeling and art? Today, I am here to show you just that. In this tutorial, I will show you how to take any mesh or object from Blender, turn it into an alpha using X-normals, and take it into texturing software (e.g., Substance Painter) to imprint it (i.e., stamp it) onto your meshes without using textures. In the same way, you can also directly imprint your alpha onto the heightmap. This tutorial comes with a FREE resource file that includes the skull used in the tutorial, the test cube (so that you can bring it straight into Substance Painter), and the alpha I created to test it out. If you found my tutorials useful checkout my full courses with over 100,000 students now learning everything to do with Blender 2.9 and below. Thanks all for watching, please like and subscribe if you like the content. Happy modelling everyone! 😊 ✹✹✹✹✹✹✹✹✹✹✹✹✹✹ ♖♞ Support me on Patreon to help give me more time for free YouTube content ♞♖ Patreon profile
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