Moving AND Rotating NavMesh Platforms | AI Series Part 30 | Unity Tutorial
Learn 2 ways to implement moving, rotating platforms using the Unity Navigation System as well as the limitations and drawbacks of each method. Moving platforms are officially **not supported** by the Unity Navigation system, but as you learned in AI Series Part 28: there are ways to have moving platforms! In this video we’re extending that to also consider platforms that are rotating!
As usual with the AI Series, we’re using the NavMesh Components: not the built-in navigation system.
As always, all code from this video is available on GitHub:
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