How To Model A Concept Car In Plasticity | Part 11 | Finishing the Back and Add Some Final Touches
In this video we are going to wrap up the series of modeling a concept car by wrapping up the rear and and adding a few other small details to the bumpers and fenders.
As you have seen in all the videos there aren’t really any new tools we added. We rinse and repeat the process over and over again. A big part of car modeling is understanding the curves and how to lay them out.
You can lay out an entire curve network first or you can build surfaces in the manner we did. I find it easier to work with surfaces when you are getting started to better understand your shapes in 3D. Once you are comfortable you may be able to begin building out large curve networks before making any surfaces, but that is pretty advanced.
If you have questions please leave a comment. If you want to share you model you can email me at support@
Do you want to see more with this? Blender Bridge and v 1.3 is now out so maybe in a follow on video we might tackle some rendering.
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