Virtual reality is a closed, fully synthetic, alternative world. As an entertainment platform, it transforms passive viewers into active participants. These immersive worlds are incredibly convincing, not only because of their technical execution, but because we consent to being transported and we want to be convinced. They are incredibly engaging not only because of the fantastical things we can see and do in them, but because, as social creatures, we are delighted by the ways we can relate to other beings. We might be tempted to think that VR worlds are built from scratch, but in fact we will import many of the same biases that create social challenges in the real world. Though our bodies will be intangible, we will still be able to feel psychic pain in virtual worlds, so we will use a range of tools and rules to reduce harms. There will be lawless frontier zones, which will be susceptible to collapse, but will enable people to experiment without limits. Most of the virtual worlds, though, will embrace rule
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