Creating Displacement: ZBrush to Maya workflow(UDIMs)
Learn how to properly export your Displacement Maps from ZBrush and bring them into Maya so they render correct. You will learn how to properly set up your shader in Arnold so you Displacements render correctly everytime. This is part of a free training series by dcbittorf.
Part 2 - Fixing Seams:
I want to be your Digital Art Mentor. I’ve been teaching 3D at the college level for over 15 years. I also tutor students in Maya, ZBrush, Substance Painter, Procreate and Blender one-on-one. Please subscribe to my channel to keep up to date.
TIMECODES:
0:00 Intro
1:10 Creating A Displacement Map (Multimap Exporter)
7:12 Importing Displacement Maps into Maya
8:25 Where to Plug in Displacement Maps in Maya (Shader Group)
11:16 UV Tiling UDIMs when plugging in Displacement Maps
12:13 Rendering Displacement using Arnold in Maya
13:56 Adjusting Object Settings for Displacement (Subdivision Levels)
17:51 Addin
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