C4D + Redshift Tutorial: Save Time Texturing with the Constant Node
In this tutorial for Cinema 4D and Redshift I’ll show you how to use the math constant node to link together multiple textures. This will save you a lot of time, and even more as your texture node tree gets bigger and messier! Hope you find it useful.
To get the Redshift Material used, check it out here:
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3 months ago 00:06:13 46
A Cryptomatte trick to get it to render 500% faster in Cinema 4D Redshift on older GPUs.