Houdini is HIP - Part 10: Destruction II

00:00 Intro 00:50 Recap of RBD Concepts 04:28 RBD Simulation Points 06:35 Saving Simulations to Disk 10:00 Efficient Caching Techniques 12:23 Rendering RBD Simulations 16:08 Using the Inside and Outside Groups 19:34 Basic Lighting and Cameras 23:20 Velocity Blur for RBD 25:27 Outro
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