Remastering World Of Warcraft: The Classics in Unreal Engine 5

This was meant to be a rather small summer time project to get to know Unreal Engine 5 better and take a break from my own game project but turned into a three months endeavour. Was it worth it? I don’t think so, but I’ll let you decide... In contrast to other projects like this I didn’t want to change the style but rather use every tool available to make the old assets really shine. Add on top of that some features like cloth physics, PBR Textures, Volumetric Fog, Foot IK (correct foot placement on ground) and Controller Support and you get some rather compeling visuals. The assets are ripped right out of the WoW Classic Versions of the Game through the amazing tool . Huge shout-out to kruithne who made this tool. If you want to try it for yourself: The rest of the assets are either made by myself, kitbashed with existing wow assets or from content packs I own. At the time of uploading this video all of Kalimdor, Eastern Kingdoms and Northrend are in-game and running. If you want more videos please tell me what you’d like to see in the comments! I do not intend to ever release this in any form. 0:00 Cinematic Showcase 3:01 Gameplay
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