Check out the Half-Life 2: RTX website! -
Check out the official Half-Life 2: RTX LambdaGen page! -
Check out the official Half-Life 2: RTX Twitter page! -
Featuring:
Kralich - Half Life 2 RTX co-lead developer
WormSlayer - Half Life 2 RTX co-lead developer
MDDBULLDOGG - Half Life 2 RTX co-lead developer
Nyle Usmani - NVIDIA Product Manager for RTX Remix
Chapters:
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00:00 - Intro
00:38 - Introducing our guests!
2:32 - What’s the team’s design philosophy on this project?
3:21 - Will there be more polygons or just texture & lighting updates?
6:43 - What are the ratios of Nvidia’s work vs community’s work?
15:21 - Does Valve have any involvement in it?
16:14 - Will it be possible to play mods with this?
18:06 - What’s the process of remaking textures?
19:46 - How will the human characters be remastered?
20:52 - How will you deal with the player model?
21:56 - How will you deal with optimization (since Portal RTX had problems with it)?
24:26 - How hard is it to stay faithful to the game’s original art direction?
26:25 - Will any HL:A models be reused for this project?
26:56 - HL2 RTX Project vs Remade Assets Project - Are they two different things?
27:44 - What’s the biggest obstacle when developing RTX for games?
28:55 - What’s the most interesting part of the game (in terms of remastering it)?
30:45 - Will it work for HL2 VR?
31:47 - How many polygons is the Lamarr model in the trailer?
34:20 - Where do we learn more about the project and keep up with updates?
35:00 - Outro
Thanks to @glycine7695 for submitting the chapters!
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