Building a Physics Engine with C++ and Simulating Machines
I talk about the basics of physics engine design and the theory behind rigid body constraint solvers. Here are all the resources you’ll need to build a physics engine that is similar to the one I show in the video:
Source code of my physics engine:
Euler method for solving differential equations:
Runge-Kutta method for solving differential equations:
–Kutta_methods#The_Runge–Kutta_method
Physically Based Modeling: Principles and Practice
~baraff/sigcourse/
Source code of my real-time video encoder:
Source code of my game engine:
#physics #simulation #programming
Check out my GitHub profile!
Join my Discord!
Follow me on Instagram!
If you like my work and would like to support me, consider donating!
Thanks for watching!
1 view
513
133
2 days ago 00:36:09 1
Why Fun Projects Are the Key to Saving This Building