Photogrammetry for mobile VR (Oculus Quest 2) in Unreal Engine

Just test of photogrammetry for mobile (android) VR Oculus Quest 2. In most cases solid 72 fps Used Agisoft Photoscan, RealityCapture, 3ds max(high poly), Maya (low poly/UV), Lightroom (photo), Photoshop (texturing), Marmoset Toolbag (Baking), Unreal Engine
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