TIMELAPSE | Game Asset Stylized Barrel | 3dsMax/Zbrush/Painter
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In this video I’ll show you the complete workflow on how to model, unwrap, a Stylized Barrel in Autodesk 3dsMax, Sculpt it in Zbrush and then texturing it in Substance Painter. We’ll begin by modeling our model, then we’ll make the high poly version in Zbrush and unwrap the model in 3dsMax. After that, we’ll bake the high and lowpoly versions and texture in Substance Painter.
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