Dragon’s Dogma 2 | PS5 - Xbox Series S/X - PC | Graphics Comparison | Analista De Bits
Xbox Series S: Dynamic 1440p/~35fps with temporal reconstruction and unlocked framerate
Xbox Series X: Dynamic 2160p/~40fps with temporal reconstruction and unlocked framerate
Playstation 5: Dynamic 2160p/~38fps with temporal reconstruction and unlocked framerate
PC: 2160p Max Settings with DLSS Balanced | RT ON | | RTX 4080 | i9 12900K | 32GB DDR5 | SSD NVME
- Dragon’s Dogma 2 has a single display mode on all 3 consoles.
- The game uses ray-Tracing for global illumination on PC, PS5 and XSX. Xbox Series S does not have ray-tracing. This setting does not affect shadows and reflections.
- Ray-tracing cannot be disabled on PS5/XSX.
- Load times may be faster on PC if you have an NVMe SDD. PS5 has a slight advantage over Xbox Series, although anecdotal in this section.
- Xbox Series S renders at 1440p with temporal reconstruction, while PS5 and XSX render at 2160p. PS5 has a slightly higher average resolution than XSX.
- All 3 console versions have unlocked framerate. It is not possible to lock it at 30fps.
- The framerate ranges between 30~45fps on all 3 platforms, although XSX has a slightly higher average than PS5 (about 2/3fps).
- Drawing distance is higher on PC, followed by PS5. Xbox S/X Series has some less shadow and vegetation detail in the distance.
- PS5 also has slightly more detailed shadows compared to XSX, especially in the distance.
- Xbox Series S/X shows slight banding on some surfaces (especially on some highly tessellated terrain).
- Reflections in all versions are SSR. Xbox Series S shows a slightly lower quality of reflections.
- On PC, Capcom wanted to confirm along with the delivery of keys that they are working to further optimize the game. Soon you will have a dedicated video of this version.
- Dragon’s Dogma 2 tiene un único modo de visualización en las 3 consolas.
- El juego utiliza ray-Tracing para la iluminación global en PC, PS5 y XSX. Xbox Series S no tiene ray-tracing. Este ajuste no afecta a las sombras ni reflejos.
- El ray-tracing no puede desactivarse en PS5/XSX.
- Los tiempos de carga pueden ser más rápidos en PC si se tiene un SDD NVMe. PS5 tiene una ligera ventaja con respecto a Xbox Series, aunque anecdótica en este apartado.
- Xbox Series S se renderiza a 1440p con reconstrucción temporal, mientras que PS5 y XSX lo hacen a 2160p. PS5 tiene una resolución media ligeramente superior a XSX.
- Las 3 versiones de consola tienen desbloqueado el framerate. No es posible bloquearlo a 30fps.
- El framerate oscila entre los 30~45fps en las 3 plataformas, aunque XSX tiene una media algo más alta con respecto a PS5 (de unos 2/3fps).
- La distancia de dibujado es superior en PC, seguido de PS5. Xbox Series S/X presentan algunos detalles menos de sombras y vegetación en la distancia.
- PS5 también tiene sombras algo más detalladas con respecto a XSX, especialmente las lejanas.
- Xbox Series S/X muestra un ligero banding en algunas superficies (sobre todo en algunos terrenos con alto nivel de teselado).
- Los reflejos en todas las versiones son SSR. Xbox Series S muestra una calidad de reflejos ligeramente inferior.
- En PC, Capcom ha querido confirmar junto a la entrega de claves que están trabajando para optimizar más el juego. Pronto tendréis un video dedicado a esta versión.
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