3ds Max - MCG - Creating a Clone Modifier - Part 2 - Rotation and Scale Offsets

In this tutorial, you continue developing your Clone modifier by adding Rotation and Scale flexibility to the Position data you introduced in Part 1. Notes - Level: Intermediate - Recorded in: 3ds Max 2016 - The interface in this tutorial applies to MCG 2017. The interface in MCG 2018 has been revised to a new node naming scheme. ► For additional learning content visit AREA by Autodesk |
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