How Super Mario Bros Was Made Into 40 Kilobytes

Super Mario Bros for the Nintendo Entertainment System (NES) was published in 1985 and had pushed the limits of early game development. How did it manage to create a large horizontal game with very little storage space that’s smaller than a PNG image? ► Channel: ? Morphcat Games - How we fit an NES game into 40 Kilobytes: VblankEntertainment - The Making of: ROM City Rampage (Retro City Rampage): The 8-Bit Guy - How “oldschool“ graphics worked Part 1 - Commodore and Nintendo: The 8-Bit Guy - How Oldschool Sound/Music worked: MUSIC USED: Francis Preve - Komputo Max McFerren - So Lit HOME - New Machines William Rosati - Floating Also
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