Giving Personality to Procedural Animations using Math
It’s been a while since the last video hasn’t it? I’ve made quite a bit of progress since the last update, and since one of the things I worked on was some procedurally animated characters, I decided to make a video about the subject. In particular, this video highlights the entire process from initial motivation, to the technical design, technical analysis, and game design considerations.
Codeer’s video on procedural animation:
Twitter thread about rope animation:
Semi-implicit Newton’s Method:
Verlet Integration:
Pole-Zero Matching:
Math animations made using the community-maintained version of manim:
Timestamps:
0:00 intro
1:43 second order systems
7:03 imple
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