Virtual Production - Tutorial 2 Camera Rigs

This video begins with another demo of problem caused by having the wrong entrance pupil measurement. It goes on to show one of my real-world camera rigs, how I measured it and then shows how to build a rig inside unreal for use with the VPStudio project. The camera rig system is designed to make it easier to make unreal’s camera match up with your real camera so real and virtual objects will stay aligned when the camera moves. A big help is a new system that lets you build “tweaks“ into your rig so that if something like a ballhead or pivot is not perfectly straight it can be adjusted in unreal easily. Hope this helps you get your Virtual Production project up and running! Please let me know in the comments if you have any questions or suggestions. VPStudio Project: This is being continually updated #virtualproduction #unrealengine
Back to Top