Hello, it’s me! Today we’re having a gander at the Shadow Pass Switch node - this little feature can be a life-saver if you’re ever using Dithered opacity occlusion stuff so your objects keep their shadows. It can also be used to disable shadows on a solid object and enable shadows on a transparent object. This node has been instrumental to several of my materials in Unreal Engine.
One day you’ll find yourself in a predicament only to be saved by the Shadow Pass Switch, so be grateful!
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Computer Specs:
Ryzen 3900x 12-core CPU
MSI Geforce RTX 2080 Super
64GB Corsair RAM
One of those fancy nvme m.2 SSD’s
Programs of choice:
Unreal Engine 4 - (Game Dev)
Blender 2.8 - (Animation and Modelling)
OBS - (Video/screen capture)
Davinci Resolve - (Video editing)
Adobe Photoshop - (Graphics
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