Import a CAD model and create an Exploded View animation in Blender 3.0
Hey everyone. In this video we’re going to take an old CAD file I had and create an exploded view animation in Blender 3.0. We will learn a lot about separating parts, removing unnecessary parts, object origins, working with keyframes, and even some shape keys.
I will be importing an OBJ but you can also use a STEP if you have the STEPper addon. These techniques all work once a model is imported. You can use STL. DAE, OBJ, STEP, FBX, etc.
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00:00 - Introduction
01:03 - What is that thing?
01:35 - Importing CAD File
03:19 - Splitting up the Model
07:01 - Inspecting the Model Adjusting Origins
12:17 - Inserting Keyframes for “Assembled“
14:01 - Inserting Keyframes for “Exploded“
16:21 - Basically Done
17:15 - Adding some Rotation
19:28 - Making the Clip Bend [Shape Keys]
21:23 - Time Adjustments [Graph Editor
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