In real life, people often do several things at the same time, but games typically limit agents to performing actions sequentially. In this GDC 2014 talk, Maxis’ Peter Ingebretson explains how, in The Sims 4, they developed a system for authoring interactions that allows simulated people (called Sims) to express multiple concurrent system allows Sims in The Sims 4 to convincingly eat, watch TV, chat with other Sims, express emotion, and perform many more behaviors simultaneously. Ingebretson
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