The World Design of Dark Souls | Boss Keys

GMTK is powered by Patreon - The world of Dark Souls is a sprawling, branching, interconnected maze-like masterpiece. In this special, mid-season, spin-off episode of Boss Keys, I break down the world of Lordran and discuss the advantages and challenges of making non-linear worlds. === Sources and Resources === Dark Souls Design Works Translation | Giant Bomb Dark Souls Map Viewer | Kayinworks === Chapters === 00:00 - Intro 01:29 - The five acts 03:35 - Breaking the order 06:11 - Interconnectivity 07:52 - The experience of exploring 09:46 - Giving players direction 12:32 - Fast travel 14:38 - Balancing baddies 15:59 - Local level design 18:57 - Conclusion 20:50 - Patreon credits === Games Shown === Dark Souls (From Software, 2011) Metroid Prime 2:
Back to Top