Real-time destruction with Houdini and Unreal || Tutorial Part 02

This video is part 2 of the real-time destruction with Houdini and Unreal Check out Part 1: The video builds further on the part 1, where basics are shown for destruction with Apex. The video shows a full process of making a model destructible in Unreal Engine 4. With also potential gameplay in mind, like destroying specific parts of a model. Like not every part of the barrier should be destroyed so a player can still find cover behind it. Houdini is again here used for fracturing the model. In this video I show a couple other ways you can fracture models, Houdini has multiple ways you can fracture models and that is exactly what we want, so we can control what needs to be fractured and where. Another advantage of Houdini is the procedural nature of it so we can get variations and plug in any model in the setup. In Unreal Engine is Apex Destruction used for the real-time simulation of the barrier. The video shows how you can set this up as well, so you can shoot your own barri
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