AI Plays Gran Turismo At Super-Human Level! | Game Futurology #32
This is episode #32 of the video series “Game Futurology“ covering the paper “Super-Human Performance in Gran Turismo Sport Using Deep Reinforcement Learning“ by Florian Fuchs, Yunlong Song, Elia Kaufmann, Davide Scaramuzza and Peter Duerr.
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Game Futurology:
This is a video series consisting of short 2-3 minute overview of research papers in the field of AI and Game Development. This series aims to ponder over what the future games might look like based on the latest academic research going on in the field today. Subscribe for more weekly videos!
Abstract:
Autonomous car racing raises fundamental robotics challenges such as planning minimum-time trajectories under uncertain dynamics and controlling the car at its friction limits. In this project, we consider the task of autonomous car racing in the top-selling car racing game Gran Turismo Sport. Gran Turismo Sport is known for its detailed physics simulation
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