Lara Croft Go - Brand Manager Interview

While the latest Rise of the Tomb Raider gameplay demo suggests a step back in the direction of raiding tombs and solving puzzles, you may still be hankering after the purer style of gameplay offered by the older games. Lara Croft Go may be what you’re looking for. During Gamescom, we caught up its brand manager Genevieve St-Onge to talk the game’s design and how it taps into the older version of the series. “As with the first classic Tomb Raider games it’s all about Lara fighting against the environments,“ she explained. “We have different creatures, you have traps. You have turn-based boulders.“ There’s turn-based boulders because, despite having the space and freedom to explore the isometric environments, solve puzzles and find secrets, the game is built on turn-based gameplay. Видео из группы «TOMB RAIDER REVELATION»:
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