Material Ambient Occlusion in Unreal Engine 5

While Screen-Space Ambient Occlusion (SSAO) isn’t really a thing anymore in UE5, we still have a way to use AO to help compensate for the shortcomings that Lumen has with its lighting and shadows. And, we can bake Ambient Occlusion maps onto models directly in the engine in seconds. Purchase EasyMapper HERE: Faucher EasyMappter TUTORIAL: Purchase EasyFog for Unreal Engine 5: Faucher Knight Armor model courtesy of The Royal Armoury (Livrustkammaren): Lighting Tutorial For Beginners: Color Grading in Davinci Resolve: Join my Patreon to get free content and video credits! --------------- Timestamps: 00:00 - Project Setting to Set Up 00:24 - Why is SSAO not working? 00:43 - EasyMapper 01:18 - What is AO and GI? 03:18 - Why you should use Material AO 05:46 - Baking AO maps for your models in Unreal Engine 5 ---------Cameras and Gear Used To Film This Video ------- DISCLAIMER: This video/description contains affiliate links, which means that if you click on one of the product links, I’ll receive a small commission. As an Amazon Associate, I earn from qualifying purchases. This helps support the channel and allows us to continue to make videos like this. Thank you for the support! My Streaming / Recording Setup (How this Video was Recorded) Nikon Z6II : Nikon 28-75mm f/2.8 : RØDE NTG-3B Shotgun Microphone: Aputure MC Pocket LED: Godox LEDP 260c LED Panel: Godox Parabolic Softbox : Godox SL-60W Studio Light:
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