Let’s Build the RPG! - 19 – Character Footstep Sound Effects – Unreal Engine 5 Blueprint Tutorial
In this episode, we set up dynamic character footstep sounds based on footstep events in our ThirdPerson Animation Blueprint. I go over all the free footstep sounds I’m using from Zapsplat, as well as how to set up the Audio Sound Cue and Attenuation. We cover how to set up sphere traces from the character’s waist downward to identify the specific physical material he’s stepping on, and then play the appropriate sound based on the material, but also based on whether the character is running, walking, or jumping onto the surface.
Link to spreadsheet of all sounds used in this episode (and everything else used in this series, up to episode 19):
00:00 Intro
00:15 Today’s Goals and Key Concepts
01:45 Preparation steps for this episode
02:43 Sound Cues and Attenuation assets
06:04 Identifying your Animation blueprint
07:01 Adding AnimNotifies to walk and run animations
09:31 Testing Anim