Introduction to Shaders With Cocos Creator - Draw More Things (3/10)

This series is built to help Cocos Creator developers and game developers to understand how to use shaders in their game. We won’t be doing a deep dive into building your own, but we will help you to understand and easily edit them to build the desired looks you want for your game. In this episode, we continue to make some additions to the content of the previous chapter and draw some different things. We will also show how to be more economical and efficient with WebGL. If you would like to build games, come try Cocos Creator, our open-source game engine for both 2D and 3D games: For more details, follow our forum post: Important Content References: WebGL basics: WebGL API comparison table: OpenGL document: https://le
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