Saberman& present: Grind: PvP
This is the first Grind PvP binary ever released! Includes a major rework of the old serial-cable PvP functionality, packed with brand new features and options, plus 2 new Arenas to play.
Featuring:
- Custom Menus, specifically tailored to Multiplayer needs.
- A dedicated screen showcasing the connection status between machines.
- New match options, allowing the players to change the type of match (no limit, kills, minutes) and setup win conditions!
- Option to choose the arena the match will take place (currently there are 2 available)!
- Option to end the match whenever you like (this was previously missing).
- Changed the on-screen display (upper left corner) of ’Frags’ (times you killed the other player) and ’Deaths’, adding an indication of which is which and distinct coloration of the text to make it look nicer. Also added a timer showcasing the time that has passed into the match.
- New Multiplayer stats screen which displays after the end of the match the number of Frags, Deaths and Time passed, as well as the match result (winner, loser or draw).
- Modernized and polished all missing gfx and gameplay details, bringing this mode up to date with all the new Grind features, including : weapon secondary attacks for the player and enemy avatar, allowing the players to attack and get damage from projectiles (like rockets), reworked avatar gfx animations etc.
- Fixed several issues with player and enemy avatar sounds.
- Made explosions and effects visible in-front of the player (this fix will also be transferred to 1 player mode).
Arenas:
Besides the aboves, also worth mentioning are the maps featured with this binary. I’ve prepared 2 arenas which can be selected from the PvP setup screen:
1) Cursed Village : this is the old Dread PvP map, released a couple years ago (originally made by KK) but completely overhauled and redecorated. It’s a very open arena that allows for max visibility and finding the opponent pretty easily. Due to that fact, I had to tone-down decorations and complexity a bit (from the usual standards of Grind maps) as it was performing badly on stock machines (this was also the case with the original Dread map btw).
2) Wheel Temple : this brand new arena started as a modification of the ’Test arena’ map but soon took its own life. Uses the latest rework of my ’Church’ texture set and is quite polished visually. The map is roughly the same size as the Village map, however it is more ’close quarters’ geared.
SYSTEM REQUIREMENTS
Amiga - ADF version:
Minimum: a500 with 512 CHIP and 512 OTHER ram
Recommended: a1200 fast ram
Amiga - HDD version:
Minimum: a500 with free RAM (512 free chip)
Recommended: a1200 fast ram
Credits:
GFX/SFX/Map design : John Tsakiris
Additional Code : BSzili, Temisu, Remz
Music : Christoffer Magdalus, John Tsakiris
ST Music : DMA-SC
Additional GFX : Dennis Ramberg
Original Dread game and engine : Krzysztof Kluczek (KK/Altair)
Source:
#grind
Download:
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