Texturing in Substance and Blender - Gremlin Part 3
Learn how to texture a detailed 3D monster using Substance Painter in this narrated timelapse tutorial. Using a UDIM workflow, I’ll take this Gremlin sculpted in Blender into Substance for texturing, then back into Blender for final render.
0:00 Introduction and turntable
0:17 UDIMs in Blender
1:50 Exporting the model from Blender
2:10 Importing into Substance Painter
2:36 Making the base skin material
3:40 Adding skin details
7:50 Texturing the mouth and teeth
9:30 Detailing the armour
11:00 Adding the extreme details
12:05 Setting up textures in Blender
13:30 Adding hair
14:30 Motion Capture test
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Motion Capture achieved with:
(Affiliate links)
AutoRig Pro:
Animation Layers:
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If you’d like to learn more about creating cartoon characters like this in Blender,
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