Crash Twinsanity Glitch - Buffered Slide Jumps

In some places, we could have used an extra boost. This glitch will help get us there, I’m sure of it. Distance-wise, it’s double the length of a regular slide jump and about 25% more than a longjump. As for versions, so far this is confirmed as working on NTSC Emulator (works 99% of the time), NTSC PS2 (some places and camera angles). I haven’t pulled it off on PAL PS2 (lower framerate means less game lag I guess), and I’ve yet to test it on XBOX, so I’ll update this description after those tests. I str
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