UNOFFICIAL MK1 60 FPS patch, removes 30 FPS cap from most of the game but has some issues.
Unfortunately, the thing that would benefit the most (cinematics), can’t be really uncapped.
Since the game uses 30/60hz materials for certain things, some elements might be broken during previously capped sections such as character faces or eyes.
While all fatal blows, fatalities and intros will run at 60 fps, their animations seem to be recorded at 30 fps without interpolation.
This was also the case with some MK11 animations (Scorpion’s fire turbine intro is 30 fps for example). Materials issue was also present when playing as other characters in Krypt, this is not something I can fix on my own.
60 FPS might be implemented properly by QLOC/NRS in the near future, enjoy for now.
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