Building a Paper Prototype For Your Narrative Design

This 2014 GDC session from Disney’s Jamie Antonisse explains how to use a paper prototype to build out a compelling narrative structure, test your game as an interactive story, and improve the final player experience before a single line of code is written. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of re
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