Solving an Invisible Problem: Designing for Color-Blindness in Games

In this 2019 GDC session, Creative Assembly’s Douglas Pennant introduces attendees to best practices and solutions that can help make their games more accessible to the color blind. Register for GDC: Join the GDC mailing list: Follow GDC on Twitter: GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
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