Quake 2 Mission Pack II: Ground Zero - The New Features

WEAPONS: ETF Rifle (Nailgun) - It’s cool that it’s a throwback to Quake 1’s Nailgun, but it really does suck. It’s only useful on certain positions of the Turrets. Prox Launcher - It’s essentially a Grenade Launcher with a couple of adjustments. It’s actually quite handy, and it doesn’t do as much damage compared to the GL too. I just wish it has a different model, but oh well. Plasma Beam - A Quake 2 version of the Thunderbolt/Lightning Gun! Awesome. Chain Fist - It sucks. That’s all you need to know. Tels
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