360 VR #8 - Rendering with a Normal Perspective Camera

Shows how to render inserted objects using any rendering application, even if it does not have a 360 VR camera built-in. A script creates a normal perspective camera that precisely follows the inserted object; that scene is exported and rendered. SynthEyes then converts the images back to 360 VR. Despite the somewhat more complex process, the tight render view results in a quick overall render time. Footage used with permission of 360 Heros. 3D Models licensed from Turbosquid.
Back to Top