During SIGGRAPH 2019, NVIDIA presented a talk entitled “Applications of Mesh Shading with DX12,” which explained how developers could take complete control over geometry processing.
The full presentation can be found here:
This is a 12 minute excerpt from the full 60 minute talk.
The mesh shading technology built into NVIDIA’s Turing GPU architecture can dramatically improve performance and image quality when rendering a substantial number of c
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