I’ve always been fond of 2D hand drawn games and so for my graduation work I researched and made a few shaders with which you can create a variety of 2D looks. Here is a showcase video of the main shader in action. I will be posting my paper with a breakdown on it for free on my artstation within the next few days. Hopefully it can help people who are also interested in styles like these/NPR! More info can be found on my artstation:
Underneath you can find a ton of additional resources.
Beautiful concept by Oswaldo KATO:
Special thanks to my supervisor Jordy Lakiere, who is working on his game We Who Are About To Die:
Special thanks to Dermott Burns for helping me out with a part of my shader, he also has a 2D stylized shader:
Hatching textures by Kamil Hepner, who also has great tutorials for similar styles:
Some more resources I’ve used on this topic:
- Kris Kaufman - Stylize Renders with Post Process (Unreal Learning Platform)
- Post Processing cel shading live training
- PrismaticaDev: Advanced cel shading
- Hristo Enchev - Stylized Rendering in Unreal
- The Cycle - Layered Materials for Environments (Used for texturing of the scene)
- Silke van der Smissen - Lost City (on Layered Materials)
- Tommy Tran - Cel shading
- GuiltyGearXrd - The X factor between 2D and 3D
- Tom Looman - Custom fog
The people that inspired me to do this:
- Nick Carver:
- Nick Carver:
- Lotte de Brabanders:
- The game “GRIS“ by Nomada studios:
- The game “Old Mans Journey“ by Broken Rules
- The game “Dordogne“ by UN JE NE SAIS QUOI
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