Moving to Godot - Aleksandar Gavrilović

GodotCon Brussels 2019 | Aleksandar Gavrilović of Gamechuck explains why his studio decided to move from GameMaker Studio 1.4 to Godot, the tests they did to validate their decision and some challenges it raises. -------------------------------------- 00:00 | Presentation of Gamechuck 02:26 | Their previous engine 04:13 | Transition to Godot 05:05 | Testing Godot’s performance 06:42 | CPU test: instance spawning 08:02 | GPU test: animations 10:56 | Conclusions 13:21 | Questions & answers ----------------
Back to Top