GodotCon Brussels 2019 | Aleksandar Gavrilović of Gamechuck explains why his studio decided to move from GameMaker Studio 1.4 to Godot, the tests they did to validate their decision and some challenges it raises.
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00:00 | Presentation of Gamechuck
02:26 | Their previous engine
04:13 | Transition to Godot
05:05 | Testing Godot’s performance
06:42 | CPU test: instance spawning
08:02 | GPU test: animations
10:56 | Conclusions
13:21 | Questions & answers
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