TUTORIAL: Volumetrics and SSS in Corona Renderer for 3ds Max, Part 5: Tips & Tricks
In this last video, we’ll explore some tips and tricks to get even more out of volumetric and SSS effects in Corona Renderer:
00:48 - Fixing an invisible material
02:24 - How to optimize rendering speed: Single Bounce Only
03:51 - How to optimize rendering speed: GI vs AA Balance
05:34 - How to optimize rendering speed: Light Samples Multiplier (LSM)
07:08 - How to optimize rendering speed: Interpolation and Step Size
11:47 - Extra Examples: Silver Lining effect in Clouds
15:09 - How to resolve faceting in your volumetric object
18:13 - LightMix works fine with volumetric objects!
20:17 - Limitations of volumetrics with the caustics solver
23:34 - Tips for creating “God Rays“
31:41 - Differences between CoronaMtl with Volumetrics, and the CoronaVolumeMtl: Emission
33:38 - Differences between CoronaMtl with Volumetrics, and the CoronaVolumeMtl: Inside Mode
38:00 - Ending
Watch part 4 here:
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