TUTORIAL: Volumetrics and SSS in Corona Renderer for 3ds Max, Part 5: Tips & Tricks

In this last video, we’ll explore some tips and tricks to get even more out of volumetric and SSS effects in Corona Renderer: 00:48 - Fixing an invisible material 02:24 - How to optimize rendering speed: Single Bounce Only 03:51 - How to optimize rendering speed: GI vs AA Balance 05:34 - How to optimize rendering speed: Light Samples Multiplier (LSM) 07:08 - How to optimize rendering speed: Interpolation and Step Size 11:47 - Extra Examples: Silver Lining effect in Clouds 15:09 - How to resolve faceting in your volumetric object 18:13 - LightMix works fine with volumetric objects! 20:17 - Limitations of volumetrics with the caustics solver 23:34 - Tips for creating “God Rays“ 31:41 - Differences between CoronaMtl with Volumetrics, and the CoronaVolumeMtl: Emission 33:38 - Differences between CoronaMtl with Volumetrics, and the CoronaVolumeMtl: Inside Mode 38:00 - Ending Watch part 4 here:
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