Photogrammetry in Blender and Meshroom - Blender Tutorial

In this blender tutorial, I am going to show you how you can use Meshroom to make 3D models from photos for Blender. I will import this model into blender, clean up the mesh, fix the topology and UV unwrap the final mesh to improve the texture file. This is a two part tutorial demonstrating some of the features of Meshroom. Check out my latest photogrammetry post-processing tutorial here: This tutorial is to commemorate my 500th subscriber! Thank you everyone for your support!! Support me on PayPal: Start 00:00 Introduction 00:43 How to take photos 1:06 Install Meshroom 2:08 Run Meshroom 02:23 Reconstruction Finish 05:17 Import Mesh to Blender 06:40 Problem with Meshroom default UV unwrap 08:47 Clean up mesh 09:01 Delete floor from mesh 10:12 Automatic Mesh cleanup 11:15 Re-topology 12:24 UV Unwrap 14:42 UV Project from View 15:59 Export Mesh to Meshroom for final textures 16:39 Import to Meshroom and start final texturing 17:08 Re-import to Blender 18:32 Change texture colors 19:49 Final mesh 20:25
Back to Top