Photogrammetry in Blender and Meshroom - Blender Tutorial
In this blender tutorial, I am going to show you how you can use Meshroom to make 3D models from photos for Blender. I will import this model into blender, clean up the mesh, fix the topology and UV unwrap the final mesh to improve the texture file.
This is a two part tutorial demonstrating some of the features of Meshroom.
Check out my latest photogrammetry post-processing tutorial here:
This tutorial is to commemorate my 500th subscriber! Thank you everyone for your support!!
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Start 00:00
Introduction 00:43
How to take photos 1:06
Install Meshroom 2:08
Run Meshroom 02:23
Reconstruction Finish 05:17
Import Mesh to Blender 06:40
Problem with Meshroom default UV unwrap 08:47
Clean up mesh 09:01
Delete floor from mesh 10:12
Automatic Mesh cleanup 11:15
Re-topology 12:24
UV Unwrap 14:42
UV Project from View 15:59
Export Mesh to Meshroom for final textures 16:39
Import to Meshroom and start final texturing 17:08
Re-import to Blender 18:32
Change texture colors 19:49
Final mesh 20:25