Splatoon 3 Developer Interview: A deep dive into the Splatlands!
do not ask how many times my software crashed while editing this
Thanks to @ardnin for lending his voice as the interviewer! Be sure to check out his channel:
Text form of this developer interview can be read here:
More links and sources mentioned throughout the video:
Why Splatoon 3’s Maps Fail and how to Fix Them by @ProChara with FLC and Bipedal Squid:
Splatune 3 Album jacket articles translated by Fia_DOT_exe: (Splatoon_3_Original_Soundtrack)#articles
Bankara- Meiji Japan’s Anti Fashion Movement, from Unseen Japan :
Ask the Developer Vol.7, where the map of Inkadia/Splatlands is shown:
Texture of the earth’s landmasses at the end of ROTM:
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0:00 Introduction
1:43 What parts should and should not be changed
6:05 Utilizing the power of the number 3
18:24 The reason for adding Stringers and Splatanas? Because they’re cool.
24:37 Chaos with a sense of reality and an exotic air
29:22 Deep Cut, the lovable Splatlandian adversaries
38:35 Unique characters in the Splatlands
50:04 An Expansion Pass for the new and nostalgic
56:47 The attention to detail in game modes other than turf war
1:02:33 The dry relationship with the Smallfry in Story Mode
1:12:38 Tableturf, cards to collect and play
1:13:58 Splatoon, from here on
1:16:08 Outro