PART 03 - Generators + Baking- Clo3d to Substance Painter + Blender - Substance for Digital Fashion
Part 03 - Clo3d to Substance Blender Tutorial
Create detailed realism for garments made in clo3d using Substance Painter to create realistic textures and details. The workflow describes taking details from clo3d and how to set up the files ready for export to Substance Painter and Blender.
Part 03 will cover - Setting up generators to add procedural detail and effects to the garments. Baking mesh maps inside substance painter and how to use them with generators. Looking at adding seamedge thickness and wrinkles using generators as well as dirt and roughness details.
Focuse towards using Subtance Painter for Fashion Design and creating fabric and garment details. All import and export settings are covered between each software for best results.
Final output is rendered in Blender 3.3 Cycles for photo real render of garments and fabrics. The focus is to learn substance painter for fashion and how to render final images in Blender. Assuming you already have experince working with clo3d and building digital garments.
This series is for creators wanting to take their clo work to the next level!
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