Godot 3D - Animation Tree Part 1 - Basics | Character Animation Tutorial: 3

Today we’re diving into animation tree’s this is going to be part one of two, this first video will be on the basics of different nodes within the animation tree, and next week we’ll be going into details of method calls within animations, as well as blend shapes, following all that we’re going to go ahead and make a simple character controller to get that all in game. AnimationTree Docs: Github: Godot: Thank you to everyone who watches these videos, I’m working on the next hermit video currently, it’s still a couple weeks out as I have a couple things I want to wrap up before I finish the video, but I have already started recording on it, so I’m very excited to get something out there for you guys on the subject of Hermit, keep being awesome everyone! - timestamps - 00:00 - Intro 00:20 - New Animations Imported 00:47 - Setting up Animation Tree 01:10 - Tree Root Options 04:30 - Working with a Blend Tree (What we’ll be using) 04:39 - Node - BlendSpace2D 05:46 - Node - Basic Animation 05:56 - Node - One Shot 06:36 - Filters (OneShot, Add and Blend Nodes) 07:30 - Node - Add 08:58 - Node - Blend 10:30 - Node - TimeSeek 10:56 - Node - TimeScale 11:30 - Node - Transition 12:45 - Node - State Machine 13:20 - Working with a State Machine (Within a Blend Tree) 14:22 - Important Note: Animation Transitions 14:50 - Closing Notes and Things to Remember 15:55 - Wrapping up, Thanks for watching!
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