Nvidia’s new DLSS 3 frame generation technology increases perceived performance to remarkable effect - but it is a first-gen effort with key improvements to come. In this video, Alex Battaglia answers fundamental questions about how to capture and analyse the technology and isolates challenges to test for in future game implementations.
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00:00:00 Introduction
00:00:30 How is Digital Foundry recording DLSS 3/4K 120hz?
00:03:39 Does DLSS 3 work with V-Sync?
00:08:59 Can DLSS 3 Frame Generation be used without DLSS Image Reconstruction?
00:09:30 Does DLSS 3 look good or work well with a lower frame-rate?
00:13:00 Perceptual Error and Frame Generation
00:16:40 Image Analysis - Cyclical Animation
00:18:34 Image Analysis - Scene Transition/Camera Cuts
00:19:38 Image Analysis - HUD/Thin Transparency
00:20:42 Image Analysis - Rapid Flashes
00:21:21 Image Analysis - Disocclusion with rapid/erratic mouse movement
00:22:36 Image Analysis - Comparison to “Ground Truth“ 4K 120
00:26:57 Input Latency Analysis (Beware of V-Sync?)
00:31:23 All Good Things...
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