Creating an Emotionally Engaging Camera for Tomb Raider

This 2013 GDC talk from Crystal Dynamics’ Remi Lacoste offers insight to the programming and design of Tomb Raider’s camera system, and walks you through the artistic and technical choices that helped bring it to life. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter Checkout our Facebook page for GDC exclusives
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