Game Animation Basics: Creating Idle to Walk Cycle Transitions

In this tutorial, I breakdown my process for creating transition animations for games. In this case, an idle-to-walk animation. Transition animations are a bit part of game animation so learning workflows to be able to implement them quickly and iterate is important. Using Maya’s Animation Layers helps us do that! Social Media 📰 Twitter: Instagram: LinkedIn: Chapters 📘 0:00 Intro 1:05 Adding Walk Cycle to an Override Layer 4:34 Adjusting Weight Blending of Override Layer 6:57 Fixing Foot Sliding 17:17 Fixing Weight and Adding Lean to the Start of the Transition 21:32 Outro #animation #maya #walks #tutorial #3d #3dart #gameanimation #gamedev #unrealengine #animationbasics #character #characteranimation #3danimation #vfx #cg
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