Modern ZX-Retro Gaming 25 GAMES that DEFINED the ZX SPECTRUM 128K (1986-1988)
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📺 Modern ZX-Retro Gaming — @MZX-RG
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In the 80s, most games were made so they could run on both the 48k and the 128k, and the only 128k support would be AY music or all-in-one-load if it was a multiload game on the 48k. Such games do not define the 128k model. There weren’t many games made exclusively for the 128k before in the 90s, but all the 90s games were also made for PC, Amiga and Atari ST, so here it is a bit up the hill for the ZX Spectrum 128k to have the best version and a game that defines it.
However, some 1986-1988 games exist where the ZX Spectrum 128k has the best 8 bit version or some exclusive games, and these are the ones to see in this video.
There were also some great conversions of arcade games, but as these games had their origin in the arcade machines, they can not define the ZX Spectrum, they define the arcade games from that era. So games like Renegade, Yie-Ar Kung-Fu, Rod-Land, Saint Dragon etc. is not included in this video.
A video with 50 GAMES that DEFINED the ZX SPECTRUM 48/128K (1982-1991) can be seen here:
And a video with 25 GAMES that DEFINED the ZX SPECTRUM 16K (1982-1985) can be seen here:
00:00 Intro screen
00:03 1986 - International Match Day: A launch title for the 128k. Improved version of Match Day, with countries instead of fictive teams, and with extras like cutscenes after scoring.
01:03 1986 - Daley Thompson’s Supertest: Day: A launch title for the 128k. In 48k and other 8 bit versions the game has 8 disciplines, while ZX 128k has 12 disciplines.
02:03 1986 - Three Weeks in Paradise: ZX 128k version has a bigger island, more locations and more items to be found.
03:03 1986 - Fairlight: ZX 128k version has intro, additional rooms and a Game Over picture.
04:03 1986 - Spellbound: Extended ZX 128k version with more screens and more graphics.
05:03 1986 - Knight Tyme: Released first for ZX 128k in extended version with more screens and more graphics.
06:03 1986 - Technician Ted: The Megamix: Extended version of Technician Ted with more screens.
07:03 1986 - Sweevo’s Whirled: Extended version of Sweevo’s World with more screens.
08:03 1986 - They Call Me Trooper: ZX 128k exclusively game. The first 128k only game, released in December 1986 to coincide with the ZX Spectrum 2.
09:03 1986 - Rasputin: ZX 128k version is the only 8 bit version with a talking Rasputin head and speech between screens.
10:03 1986 - Gladiator: ZX 128k version has improved controls, the appearance of enemies has been changed, new battle scenes have been added.
11:03 1986 - Starglider: ZX 128k version has more missions.
12:03 1986 - Desert Rats: ZX 128k version has more missions.
13:03 1987 - Little Computer People: Not made for 48k.
14:03 1987 - Stormbringer: Extended ZX 128k version with more screens and more graphics.
15:03 1987 - Amaurote: ZX 128k version has an intro, the 48k version has not, and C64 and CPC versions was made as 2D games.
16:03 1987 - Tau Ceti - The Special Edition: ZX 128k version has better graphics inside buildings, additional libraries with information about the planets, and a tutorial explaining the rules of the game.
17:03 1987 - Shadows of Mordor: This is the third . Tolkien adventure game, and the 48k version is text only, while ZX 128k version has pictures while playing.
18:03 1987 - Investigations: ZX 128k exclusively game.
19:03 1987 - The Kingdom of Krell: ZX 128k exclusively game.
20:03 1988 - La Abadia del Crimen: Not made for 48k.
21:03 1988 - Diablo!: ZX Spectrum exclusively game, where 48k is text only and 128k has pictures.
22:03 1988 - Dragonia: ZX 128k exclusively game.
23:03 1988 - The Muncher: Only made for ZX 128k and C64.
24:03 1988 - Where Time Stood Still: Not made for 48k, and later converted to 16 bit systems.
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