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The day has finally come, to go over each and every node Octane offers in Cinema 4D. This is part 2, with the Displacement Nodes, Emission nodes, Medium nodes, Composite Texture nodes, Custom Texture nodes and Custom Patterns nodes. Stay tuned for part 3, the final part.
00:00 - Intro
01:05 - Texture Displacement
03:25 - Vertex Displacement
04:53 - Vertex Displacement Mixer
05:30 - Emission Nodes
09:19 - Absorption Medium
10:13 - Scattering Medium
11:10 - Gaussian Spectrum Node
11:22 - RandomWalk Medium
12:15 - Volume Medium
14:37 - Standard Volume Medium
16:20 - Rounded Corners
17:11 - Composite Texture
20:17 - Capture AOV
20:55 - Float to Grey/Color
21:34 - Volume to Texture
22:00 - Gradient Generator
23:10 - Math Binary
24:00 - Math Uniary
24:27 - Normal Node
25:02 - Position Node
25:28 - Random Map Node
26:36 - Octane Noise Node
27:53 - Random Color Node
25:54 - Range Node
26:29 - Ray Direction Node
27:03 - Relative Distance Node
28:02 - Sample Position Node
28:25 - Surface Tangent dPdu Node
28:39 - Surface Tangent dPdv Node
29:02 - Z-Depth Node
29:28 - UV Coordinate Node
30:07 - Custom Pattern Nodes
38:55 - Outro
#cinema4d #octane #nodes
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